Sunday 13 April 2014

Space Engineers UT-47A Kodiak build

Description

Official game description

Originally created to covertly insert Alliance marines into hostile environments, the UT-47 shuttle has since been sold to allies, recovered by enemies, and had its specifications stolen by spies. In one form or another, this durable transport is now used in all corners of the galaxy.

Nicknamed the “Combat Cockroach” by Alliance marines due to its durability and looks, the Kodiak drop shuttle is an interplanetary vehicle operated by a pilot and a co-pilot. It can carry up to 14 people, including the pilots, with a total of 12 in a cramped cargo space with full complement, as well as a VI. A true contragravitic vehicle, the Kodiak’s substantial element zero core allows flight by entirely countering the vehicle’s mass. Its small thrusters are for directional control only, so if the mass effect field fails, the vehicle becomes a proverbial “three-million-credit coffin”. The unarmed shuttle forgoes weaponry-space for active masking, electronic countermeasures, and a robust kinetic barrier system.

The Kodiak was extensively tested in the sulfuric acid and extreme temperatures of Venus, and can land in hard vacuum, high pressure, and temperatures from near-absolute zero to over 900 degrees Celsius.

A-model Kodiaks feature a front-mounted mass-accelerator cannon that can be used in an antivehicular role. Since the shuttle lacks proper gun ports, soldiers often open the side hatch to fire on enemies. This is discouraged in Alliance manuals, since it exposes the interior to return fire.

Build



Tried to keep the build as close to game model as possible not just aesthetically, but also in terms of size and functionality. 
Of course, some concessions had to me made to accommodate the game's engine, but the final result is very close to what a Kodiak would be.

The ship handles as you would expect a heavy shuttle to handle, it's not the most agile ship, but I'm actually pretty happy with the handling. 

For the "front-mounted mass-accelerator cannon", a mini-gun is used, which is essentially the same thing.

It is possible to access the cockpit from inside the shuttle(since the access doors are not included). Still working out on how to get gull-wing doors to work on this without leaving a huge gap in the ship, so maybe I'll add them in a later update.

In any case, cargo area can hold (maybe) 12 players, keeping with the original game description. and it has quite a bit of armor reinforcements so I think it could hold it's own if used to drop an assault team.


DimensionsEstimatedIn build
Length15.5m16m | 32 blocks
Height6.3m5m | 10 blocks
Width7.9m7.5m |15 blocks
Weightn/a73 Tonnes | small ship | light armor
estimations from various sources in the web, including Bioware Forums

Version 2.0 Update

  • Made the build safe for thruster damage. Had to put most of the thrusters outside.
  • Reinforced some parts of structure with heavy armor.
  • Small aesthetic enhancements to make it look more like the original.

References

Thanks to Troodon80 on deviantArt for creating some fantastic visual references.
Used references for UT-47 from ME2, but UT-47A is the same ship, with added weapons.


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