Sunday 13 April 2014

Space Engineers SX3 Fighter build

Description


Official game description

Fighters are single-pilot combat small craft. They are lightweight enough that they can be economically fitted with powerful element zero cores, making them capable of greater acceleration and sharper maneuvers than starships.

Kinetic barrier shields changed starship battles from short, vicious bloodbaths to extended, indecisive slugging matches. Only the main gun of a dreadnought could punch a mass accelerator slug through the barriers of an opposing dreadnought. This changed with the development of the fighter-launched mass disruptor torpedo, a short-ranged weapon that can penetrate kinetic barriers to destroy their projector assemblies.

Starship GARDIAN defenses must be overwhelmed through swarm tactics. Fighter groups can take heavy casualties pressing their torpedo attacks home. Once fighter-launched torpedoes have crippled an enemy's barriers, the mass accelerators on frigates and cruisers can make short work of them.

Interceptors are a type of fighter optimized to attack other fighters, with no ability to damage starships. Interceptors are used to screen friendly units from incoming fighter attack.

Build


Once again,I tried to create a working version of the Mass Effect ship. 
I couldn't get the angled wings to look good on such a small ship, so i opted to make it "flatter" than the original.
This ended up making the ship a bit wider than the original dimensions, but I think the end result is as close as it can get.

This ship is very maneuverable and can function as an effective fighter in SE.
Has two mini-guns and one rocket launcher (instead of the torpedo).


DimensionsEstimatedIn build
Length15.4m14,5m | 29 blocks
Height2.4m2m | 4 blocks
Width7.1m11.5m |23 blocks
Weightn/a18 Tonnes | small ship | light armor
estimations from various sources in the web, including Bioware Forums

References

Thanks to Troodon80 on deviantArt for creating some fantastic visual references.

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