Sunday, 13 April 2014

Space Engineers SX3 Fighter build

Description


Official game description

Fighters are single-pilot combat small craft. They are lightweight enough that they can be economically fitted with powerful element zero cores, making them capable of greater acceleration and sharper maneuvers than starships.

Kinetic barrier shields changed starship battles from short, vicious bloodbaths to extended, indecisive slugging matches. Only the main gun of a dreadnought could punch a mass accelerator slug through the barriers of an opposing dreadnought. This changed with the development of the fighter-launched mass disruptor torpedo, a short-ranged weapon that can penetrate kinetic barriers to destroy their projector assemblies.

Starship GARDIAN defenses must be overwhelmed through swarm tactics. Fighter groups can take heavy casualties pressing their torpedo attacks home. Once fighter-launched torpedoes have crippled an enemy's barriers, the mass accelerators on frigates and cruisers can make short work of them.

Interceptors are a type of fighter optimized to attack other fighters, with no ability to damage starships. Interceptors are used to screen friendly units from incoming fighter attack.

Build


Once again,I tried to create a working version of the Mass Effect ship. 
I couldn't get the angled wings to look good on such a small ship, so i opted to make it "flatter" than the original.
This ended up making the ship a bit wider than the original dimensions, but I think the end result is as close as it can get.

This ship is very maneuverable and can function as an effective fighter in SE.
Has two mini-guns and one rocket launcher (instead of the torpedo).


DimensionsEstimatedIn build
Length15.4m14,5m | 29 blocks
Height2.4m2m | 4 blocks
Width7.1m11.5m |23 blocks
Weightn/a18 Tonnes | small ship | light armor
estimations from various sources in the web, including Bioware Forums

References

Thanks to Troodon80 on deviantArt for creating some fantastic visual references.

Space Engineers UT-47A Kodiak build

Description

Official game description

Originally created to covertly insert Alliance marines into hostile environments, the UT-47 shuttle has since been sold to allies, recovered by enemies, and had its specifications stolen by spies. In one form or another, this durable transport is now used in all corners of the galaxy.

Nicknamed the “Combat Cockroach” by Alliance marines due to its durability and looks, the Kodiak drop shuttle is an interplanetary vehicle operated by a pilot and a co-pilot. It can carry up to 14 people, including the pilots, with a total of 12 in a cramped cargo space with full complement, as well as a VI. A true contragravitic vehicle, the Kodiak’s substantial element zero core allows flight by entirely countering the vehicle’s mass. Its small thrusters are for directional control only, so if the mass effect field fails, the vehicle becomes a proverbial “three-million-credit coffin”. The unarmed shuttle forgoes weaponry-space for active masking, electronic countermeasures, and a robust kinetic barrier system.

The Kodiak was extensively tested in the sulfuric acid and extreme temperatures of Venus, and can land in hard vacuum, high pressure, and temperatures from near-absolute zero to over 900 degrees Celsius.

A-model Kodiaks feature a front-mounted mass-accelerator cannon that can be used in an antivehicular role. Since the shuttle lacks proper gun ports, soldiers often open the side hatch to fire on enemies. This is discouraged in Alliance manuals, since it exposes the interior to return fire.

Build



Tried to keep the build as close to game model as possible not just aesthetically, but also in terms of size and functionality. 
Of course, some concessions had to me made to accommodate the game's engine, but the final result is very close to what a Kodiak would be.

The ship handles as you would expect a heavy shuttle to handle, it's not the most agile ship, but I'm actually pretty happy with the handling. 

For the "front-mounted mass-accelerator cannon", a mini-gun is used, which is essentially the same thing.

It is possible to access the cockpit from inside the shuttle(since the access doors are not included). Still working out on how to get gull-wing doors to work on this without leaving a huge gap in the ship, so maybe I'll add them in a later update.

In any case, cargo area can hold (maybe) 12 players, keeping with the original game description. and it has quite a bit of armor reinforcements so I think it could hold it's own if used to drop an assault team.


DimensionsEstimatedIn build
Length15.5m16m | 32 blocks
Height6.3m5m | 10 blocks
Width7.9m7.5m |15 blocks
Weightn/a73 Tonnes | small ship | light armor
estimations from various sources in the web, including Bioware Forums

Version 2.0 Update

  • Made the build safe for thruster damage. Had to put most of the thrusters outside.
  • Reinforced some parts of structure with heavy armor.
  • Small aesthetic enhancements to make it look more like the original.

References

Thanks to Troodon80 on deviantArt for creating some fantastic visual references.
Used references for UT-47 from ME2, but UT-47A is the same ship, with added weapons.


Mass Effect Alliance ships

I've been spending some time in Space Engineers lately, mostly re-creating Mass Effect ships in it.

My goal is to create working replicas for most Alliance ships that can be used by anyone, even in multi-player games. These ships will be as close as possible to the originals, in terms of look, size and function, while making sure they perform well inside the game.

Completed builds



(both of these are available in Steam Workshop as a Mass Effect small ship pack)

In progress

Aurora Station

A space station and shipyard inspired in ME Alliance architecture.

Coming up


  • Kowloon freighter